This is a chase/race game designed for VR. I do not play many video games, however in the past few years I have enjoyed the Need for Speed franchise and with my interest in VR I thought it would be of value to my abilities and knowledge to attempt to create a game that I would enjoy.

Update: Sept 26, 2017. After finishing an update to Relax At Sea I am back working on this project. Currently I have been creating tests and making a detailed specification. At this time I do not have a time table for when the first release will be. There are a number of items I wish to get right before I release an early alpha version.

Update: July 5, 2017. I have purchased a road asset, EasyRoads3D, as it allows for more than just straight lines (understatement!). More buildings have been placed to give me a better idea on how it will look. ALL of what is currently seen within this game is temporary and most will be changed. I am happy with the ability of the road asset and my next component to work on is the buildings. I am currently researching assets that will allow me to build and customize structures.

Update: June 28, 2017. A number of small changes and made the buildings taller (stacked, yes this is just temporary) and better lighting. This gets me close enough to know that I need to look into building new dwellings and new curved roads. I have been doing a lot of research into options and style.

Update: June 14, 2017. Updated the lighting and added a glow to neon items. Added a cop that will chase you if you are close enough to it. The "racer" hover car now has headlights and brakelights, and many of the other hover cars have brakelights. Lots of little updates to the environment, while thinking through other issues I'm adding and updating the game to fill it and make it more interesting. Updated the Racer's engine sound (I think you'l appreciate that)

Update: June 13, 2017. This is the first release, however this is only a test-bed. This is to allow me to see the game in action, to see what works, what does not and to plan the next steps. I thought it would be of value to share the process from the very start. This will allow me to get feedback and to share the idea as it grows. The idea is to create a neon-future city that you can drive, chase and out run the police. Since I am in no-way a graphic designer I purchased this city set and made some adjustments to give me a basic idea of what I want the game to look like. I plan to have the final version to be a more stylized low-poly game. At the moment all traffic is simply "on a track" so do not expect much, this is a very simple starting point.

The vehicles will hover and have the ability to jump over other items. Users will be able to add their own music and the windows in buildings will react to the music. Currently the windows are turning on and off randomly to simulate this effect.

Testbed 1

I was listening to The Cars "Heartbeat City" while playing NFS and it clicked as the inspiration for the game. So I created a playlist of additional songs that I believe match the feel of the game, to inspire me and move me in the direction I believe the game should go.

Be aware that at the moment the game is not optimized at all. Currently there is a large CPU overhead.

Again, this is not completed software, it is not "beta", or even "alpha", heck this is very much pre-alpha. A lot will change.

Download Heartbeat City - Testbed 04 (45MB)

Technologies: C#, Unity, Visual Studio